![]() Each time it hurt myself to create a new one. The poster above says haulers will fill distro posts, which I haven't specifically looked for or noticed. If you do multiple beaver districts in the middle game, probably a good idea to have a warehouse, pile, and tank next to the district crossing as the automatic balancing cant handle extinction level. So keeping routes as short as possible for those 2 things means more throughput. Multiple bot only districts are kinda easy to do with iron teeth since you only need to plant trees so they are easy to make self sustaining. With this concept, i think the game would be much more enjoyable. Distro Post workers only do 2 things: They fill the distro post and deliver from distro post to receiving posts. you might get 1 or 2 items delivered per day from one corner of the map to the other, if you just tell one distribution post to. Youll need to create a outpost and another warehouse to get "advance" ressource or create them with industry. The days in Timberborn seem to relatively longer and the distances shorter so the commute seems to be less impactfull, however i cant help my self to try and build the housing as much in the middle as possible. As with most colony sims, youll have to build up your town, populate it with beavers, and put them to work erecting. Unfortunately, we havent left them a whole lot to work with. Mankind is long gone and its the beavers turn to reign supreme. Since there is a limit of distance beaver can travel (green to red path) each time you set new housing, you can travel farther than just the OG district limit.įor the basic warehouse, it can only accept basic stuff (food and wood). Timberborn is a new survival colony sim from Mechanistry that got its start on Steam Early Access. With those basic building built, new beaver can come populate this section of the map. The scout will be able to transport a minimum amount of stuff to build basic building (housing and warehouse). Not sure I did that correctly, but stuff is being delivered. the distribution chance is 20 and 5 for master spells. I set up a Distribution Post in the first district and a Drop Off Point in the second district so the second district had materials. Sorry, this post was deleted by the person who originally posted it. When I setup the route, it says that 'goods cannot be distributed' but theres no reason why. What i mean is:įor developing farther than the OG district you will have to build a basic supply depot for scout beaver. I just created a second district in order for me to get scrap metal. What i propose is a system of advanced post. Its not enjoyable having to deal with creating a completely new district to advance. Drop off side huge of 100, can receive up to 100. It can send 100, assuming none are eaten. Example: carrots, distribution side has 300 in stock with a low of 200. Fixed a bug in version 0.2.3.1 of Timberborn that prevented construction from progressing. This means that a beaver can export 140 kg and a bot 200 kg at a time. Drop of point: high will not receive more than this number. a distribution post that grants 10x strength to workers. ago Distribution side: low will not send if stock is below this number. ![]() A lot of us hate the district system of the game. 8 comments Add a Comment michaelpporter 1 yr.
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